Among these locations are towns, factories, military encampments, or even a Vault. Characters from completed missions occasionally visit the bunkers.Īfter receiving a mission briefing from the general in charge of the bunker, the player's squad can then move to the area where the mission will take place. The bunkers serve as a central point for the Brotherhood, and players can obtain the services of quartermasters, mechanics, personnel yeomen, and medics. Instead of towns, Fallout Tactics centers around Brotherhood bunkers and missions. Players are not able to respond to non-player characters, but they can still trade and gamble. Unlike the previous two Fallout games, Fallout Tactics emphasizes tactical combat and strategy, not roleplaying. The game focuses on squad-based combat and introduces near real-time combat, called "continuous turn-based" by the developers. The use of Fallout Tactics to name the game in articles is recommended to avoid confusion.įallout Tactics has gameplay similar to real-time strategy games. Some nonpivotal elements do not contradict canon, though, and as such, the game's content can be used as "flavor" material.įallout Tactics: Brotherhood of Steel is not to be confused with the similarly named Fallout: Brotherhood of Steel, released in 2004. The game chronicles the adventures of a Midwestern Brotherhood of Steel initiate and their squad.īecause of some minor inconsistencies with previous Fallout games, Fallout Tactics has been declared as non-canon by Bethesda Softworks except for its pivotal events. The game is the first non-standard RPG and the first to feature a multiplayer mode in the Fallout series. Released on March 15, 2001, Fallout Tactics was the third video game to be set in the Fallout universe. Fallout Tactics: Brotherhood of Steel, better known as Fallout Tactics or abbreviated as FOT, is a tactical role-playing game developed by Micro Forté and published by Interplay Entertainment for PC.
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